#pragma once

#include <Windows.h>

#include <boost/filesystem.hpp>
#include <boostext/format.hpp>
#include <boostext/exception.hpp>
#include <boostext/signal.hpp>
#include <boostext/util/verify.hpp>
#include <boostext/util/make_shared.hpp>

#include <QtCore/QtCore>

#define MLD_MODULE "game"
